Events Calendar

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Event Video Archive

Developing More Realistic Characters in Virtual Worlds

Developing More Realistic Characters in Virtual WorldsDeveloping More Realistic Characters for Virtual Worlds: Developments in Human Like Minds.

Stuart Slater, The Institute of Gaming and Animation, University of Wolverhampton

Building an Autonomous Avatar

Building an Autonomous AvatarBuilding an Autonomous Avatar for a Virtual World: Challenges & Opportunities.


David Burden, Daden Limited

Towards Adaptive Video Games

Towards Adaptive Video GamesTowards Adaptive Video Games.



Simon Colton, Imperial College London

Welcome and Introductions

Welcome & IntroductionsWelcome and Introductions.


Professor Sara de Freitas, SGI

Educational Alternate Reality Games

Educational Alternate Reality GamesEducational Alternate Reality Games.


Dan Hon, Six to Start

Grow up and stop playing with yourself!

Grow upGrow up and stop playing with yourself! How social media ARGs and playable stories can be used to engage and educate young audiences around tough topics.

Mike Bennet, Oil Productions

From fervent competition to engaging assessment

From fervent competition to engaging assessmentFrom fervent competition to engaging assessment.


Alex Moseley, University of Leicester

Making life playable

Making life playableMaking life playable.


Toby Barnes, Mudlark

Using Brain-Computer Interfaces

Using Brain-Computer InterfacesUsing Brain-Computer Interfaces for virtual worlds.


Prof Sara de Freitas & Dr Ian Dunwell, SGI

EEG and Eye Tracking Technologies

EEG and Eye Tracking TechnologiesEEG and Eye Tracking Technologies: implications for health and education.


Ian Glasscock, Games for Life Ltd

Biofeedback games for health and therapy

Biofeedback games for health and therapyBiofeedback games for health and therapy.


Prof Pamela Kato, University Medical Center, Utrecht, Holland

Corwin Bell

Corwin BellCorwin Bell.


Corwin Bell, Vision Shift Studio

Neurosky Games

JohnNeurosky Games.


John Ribbins, Roll 7 Ltd

Closing Thoughts

Closing ThoughtsClosing Thoughts.


David Wortley, SGI

Massively multiplayer online game in Education

sara
Massively multiplayer online game in Education; a case study .

Sara De Frietas

Tackling Childhood Obesity using Serious Games

simon
Tackling Childhood Obesity using Serious Games .
Simon Scarle

Music and virtual worlds to engage children with autism

jan
Music and virtual worlds to engage children with autism .

Jan Pulsford

Real time motion capture & human motion capture

zeeshan
Real time motion capture & human motion capture.

Zeeshan Patoli

Introduction to Identity, avatars and agents In health and education

sara
Introduction to Identity, avatars and agents In health and education .

Sara De Frietas

AIS educational full body interactive games & user’s physical experience in schools

com2
AIS educational full body interactive games & user’s physical experience in schools .

Mitja Kostomaj

Communications skills learning in immersive virtual environment

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Communications skills learning in immersive virtual environment.

Nigel Wynne

Creating a successful virtual world application is as much about people as it is about technology.

upon
Creating a successful virtual world application is as much about people as it is about technology..
Ian Upton

5D modelling in the heavy civil engineering industry, the role of Virtual Reality

nashwan
5D modelling in the heavy civil engineering industry, the role of Virtual Reality.

Nashwan Dawood

V-Trade Project

simon
V-TRADE.

Simon Scarle

Construction Planning Training Using Serious Gaming Integrated with 5D Environment

miller
Construction Planning Training Using Serious Gaming Integrated with 5D Environment .

Geoff Miller

[25 Records]