The aim of the BOO-Games project is to support regional development authorities in understanding the importance of the games industry for the European economy. This project part funder by the INTERREG 4C programme gather 14 partners across Europe.
Cluster 2020 is a €2 million European project which is trialing and testing ‘next generation’ business support and cluster collaboration. It is focused on creative and digital businesses and is working with Creative England in the UK, alongside partners in France, Germany & Brussels.
The GREAT project aims to enable trainers and teachers and training providers representatives to improve their work performance by enhancing their creativity and innovation through game-based learning.
ALICE - The SGI is working within a consortium of leading academic institutions
across Europe to develop the next-generation of e-learning and tutoring
ASPIS is a 3-year European project, running from 2009 to 2012, co-funded by the Lifelong Learning Programme (Transversal Programmes – Key Activity 3 ICT – Multilateral Projects); it is implemented in 7 EU countries.
The CAVA project aims to change attitudes and behaviours using as the central learning object an immersive and engaging video game that will appeal to young people.
The Code of Everand was a game developed as part of the Department for Transport's ongoing Think! campaign. Set in the fantasy land of Everand, the game encouraged children to put their knowledge of road safety principles into practice, rehearsing and developing these skills in a social online environment.