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An International Centre for Excellence in Serious Games Applied Research, Business Engagement and Study

Serious Games Institute is an operating division of Coventry University

EPSRC BuildTeddie

This project is funded by the EPSRC and aims to meet the climate change challenge. Here, the priorities in UK climate change and energy policies are to reduce CO2 by 80% by 2050, decrease fossil fuel consumption and reliance on imported energy, particularly relies on householders' responses, because buildings account for 40% of the total non-transport energy consumption, rising at an annual rate of 0.4% since 1970. UK households typically are paying £620 and £500 p.a. respectively for gas and electricity, due to increased consumption and fossil fuel prices, but bill payers are unable to directly relate their energy use choices to impact on that cost. Six key factors including elements of human behaviour influence the impact on bills:

• Most utilities meters are installed in inconvenient places and consumption displayed in scientific units;
• Typical awareness of consumption is based on retrospective bills;
• There is limited access to real, live and intelligent personal energy management and cost information;
• The influence of non-bill payers on energy consumption is often ignored e.g. children and adolescents in the household;
• Consciousness of digital energy management such as wireless monitors is weak;
• There are low levels of education and training on sustainable low carbon choices that fit with personal lifestyle preferences.

The proposed intelligent digital household network will establish an innovative interaction among smart meters, enabling sensors, householders, utilities providers and a housing association to provide a digital simulation of lifestyle choices in a virtual world environment (VEWG) and associated educational programmes that will enable householders to generate and use feedback in a meaningful and help them to manage their bills. It is intended that this digital household network can overcome the main six barriers that impact on bills identified in literature in order to enable householders to directly relate their lifestyle choices to the impact on their energy bills.

The SGI will work on the project to use sensors and meters to develop a virtual energy world game.
For more information please contact Dr Panagiotis Petridis